Research & Info
Equal Reality Case Studies
Inspired by Black Lives Matter, ViacomCBS wanted to deepen awareness and understanding of others’ experiences that may be different than one’s own, and demonstrate how to be an ally.
Experiential learning is best, but traditional eLearning isn't experiential.
In-person experiences are not feasible
VR headsets cannot be shared
Simulation technology that can be delivered remotely to those working from home, using existing technology. Makes use of embodiment techniques and interactive features.
Web-based VR Simulations blended with Facilitator-led Zoom Workshops. Launched as part of ViacomCBS's Inclusion week.
Read more about the LGBT+ DEscrimination VR experience used
Read more about the Gender and Disability, Power and Exclusion & Challanging Conversations VR experiences used
Press on Case Study - Domain rolls out VR training: ‘role plays won’t ever cut it again’
Equal Reality Recent Success (2018 - 10 - 29 )
How our technology is being used for Diversity and Inclusion Training
The Reality of Inclusion (MWAH Partnership)
What is Virtual Reality?
The connection between virtual reality and the problems in Diversity and Inclusion
Unconscious bias training diversity through virtual reality martin
Stanford has shown memory retention can improve from 10% in traditional methods to 70% with virtual reality
As well as give empathy, reduce bias and behaviour change
Retention. The National Training Laboratory found that learners using VR had a retention rate of 75%, compared to 10% for reading and 5% for lectures.
Retention Longevity. Training utilizing VR results in a retention rate of up to 80% of knowledge one year after training, compared to 20% just one week after traditional training.
Source: Dr. Narendra Kini, CEO of Miami’s Children Health System
Power of VR for Empathy
BBC video - research of the power of embodiment in VR (race, domestic violence/gender, intelligence, etc):
BBC Video 2 - The-building-of-an-empathy-machine
How experiencing discrimination in VR can make you less biased | Jeremy Bailenson:
Virtually Being Einstein Results in an Improvement in Cognitive Task Performance and a Decrease in Age Bias
Latest in Virtual Reality Character Graphics
Meet the Metahumans, the next generation of virtual character technology. Equal Reality is using Unreal Engines MetaHumans technology to create hyper realistic virtual characters.
5 years ago Stanford used to pay $90,000 for their VR kit, today they pay around $400. And it is better quality. The tech is on an exponential curve.
Common mistakes and assumptions about VR
What is mistaken as Virtual Reality